Virtual Reality Patents: A World of Imagination
The incredible advances in technology make it possible for people to artificially explore foreign environments from the comfort of their own home. The growth of virtual reality, despite being launched several years ago, remains one of the more exciting and talked about innovations around the world.
The term “virtual reality” (or “VR”) is a term that describes a computer-generated environment simulation within which people can fully immerse themselves through interaction and exploration. Whether designed to showcase a mountain trail or on an alien planet, VR technology creates a believable setting for the user to enjoy. Once a concept found only in science fiction, a 2012 Kickstarter campaign for the Oculus Rift virtual reality headset quickly gained attention when it raised $2.4 million (nearly ten times more than it was seeking).
A small part of virtual reality that faces similar innovation and growth is augmented reality (or “AR”). AR combines the user’s actual environment with digital effects and overlay, instead of creating a world from scratch like VR. The most commonly recognized AR is entertainment based, showing up in Niantic’s mobile app games, Pokemon GO and Ingress, or on social media story filters, like Snapchat and Instagram. Although AR and VR are different systems, you will often hear them referred to collectively.
Since 2012, technology giants, like Google, Sony, and Nintendo, all entered into the VR space after realizing the potential. After that, companies like Apple, Intel, Microsoft, Nokia and Motorola Mobility Inc. jumped in on the AR/VR trend. While VR is commonly associated with the entertainment industry, we are now seeing that virtual reality has nearly endless applications, limited only by the human imagination. VR applications now include uses in education, corporate training, defense, architecture, and manufacturing. The healthcare world has integrated VR technology in the form of surgical simulators, rehabilitation tools, and even as a way to visualize complex medical data. Virtual reality provides a platform to recreate complete sensory experiences that cultivate both perspective and wisdom, and VR’s broad appeal has resulted in a wave of innovation and worldwide patent filings.
A granted patent from the USPTO means the application has undergone a vigorous review and approval process and that the inventor holding the patent has the sole right to the creation, usage, or sale of the product or system. To meet the requirements a new patent must be a process, machine or object; have utility; be novel or new; be non-obvious; and must not have been disclosed to the public prior to the application. As more uses continue to be found for VR, more patents will be filed and the landscape will become more and more crowded, making it feel trickier than ever to break into the industry.
However, as each company finds a unique perspective on VR, they also find their niche in the patent landscape. Oculus Rift provides one headset product with multiple coordinating parts, audio components, visual displays, and IR LED sensors. With more features, Oculus Rift has decided to file for patents protecting the overall device as well as upgrades in the individual elements. While companies like Oculus Rift seem to own the market, the uncovering of more unique hardware designs and software functionalities will always leave room for more patent opportunities that meet the ‘novel’ guideline.
Worldwide Filings of Virtual Reality Patents
After broadening our search to uncover patent documents that use “virtual reality” in either the patent title, abstract, or claims, we utilized a few of TotalPatent One’s visual tools to assess which companies have been assigned the most VR patents, and where those filings took place.
Many familiar company names appear on the list of top patent assignees, including Google (691 VR patent documents), Samsung (646 VR patent documents), and Magic Leap (591 VR patent documents). Currently, with nearly fourteen thousand accessible patent documents, there has been more activity regarding virtual reality patents in the Chinese Patent Office than any other patent authority. The USPTO is not far behind, having processed over eight thousand patent documents. Also nearby are the nearly four thousand patent documents accessible from the Russian patent office.